
Skills

Nano Swarm
tech · ranged · no cooldown
Heals an ally for 20.

Shield Drone
tech · ranged · cooldown 2 turns
An ally gets a 25 shield.

Overheat
tech · ranged · cooldown 2 turns
An ally loses 5 HP but deals +10 damage for 2 turns and gets Overheat.

UltimateLazarus Protocol
tech · ranged · cooldown 6 turns · locked for the first 3 turns
The whole team heals 25 and loses harmful effects.
Combos
One fighter applies a status, the other one’s skills hit harder or do more with it.